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Last week's plan was to go in and finish all my rigging (and layout if I could get help) However, I had four models left to do so I decided to do those first. Those were the Carola's Parotia, and the three main ladies. Other things I did (modeling-wise)
1) The pre-made bird rig: I didn't really like how the controls worked + it's designed for a realistic bird, so that was scrapped 2) My own custom skeleton + Advanced Skeleton build: That was horrible-- it gave me so many controls I didn't even know where to start to clean it up. I watched this video to see if it showed how to clean it up but it looks like it just got rid of all the circles automatically? Who knows In retrospect this was kind of dumb, but I did a wing skeleton + ncloth simulation test AFTER I built a full skeleton..which I really should have done in reverse because: observations
Simulation-wise, I put ncloth on the five remaining feathers and used the first and fifth to test out different dynamics + constraint points. None of them really worked, thus obervations. These are the tutorials I watched for the ncloth simulation-- bat wings but closer to what I needed since all the other tutorials had realistic feather layers (also both videos are essentially the same thing, just one actually explains it) I also did some research on dance scenes. I used this video as a point of reference and departed from there-- I found that the ones in the second half (Footloose, Saturday Night Fever, etc.) were good because they focused on individual choreography) I really wanted to replicate that sort of cheesy, exaggeration of the 70s and 80s so I searched primarily for disco battles and solos (since most scenes are large choreographed crowds, which isn't really what I'm going for) Some notes:
I also found that music dance videos were very helpful For next week!
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April 2018
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