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Need to finish: Shot 2-4 This week: addressed feedback & continued animating Feedback from last week:
I got the flu so I didn't manage to get to follow my gameplan, but I worked as much as my frail old person body let me Some small issues that I encountered and fixed
Shot #s in red are what I worked on, white are untouched from last class Also back-up plan for rendering is paying for external renderfarm I don't like the concept of a trailer for such as silly short film so here is a storyboard for a teaser instead. In other news, I also animated a segment and a half for the anijam, plus finished editing it/organized the screening on Friday.
Here it is! drive.google.com/file/d/1kZ3dowS4qURgUfhJeXyAyyNKLAt9KgIs/view Continuing on the lighting journey, after last class Karen took a look at my file and dug around but it didn't work. I watched the 30 min tutorial on the aiStandard shader I planned to but it didn't quite help, and finally, I went through the manual again, tweaking each setting as I went through each section but alas to no avail (thought transmission might work? since it seemed to be the new "refraction" setting but nope). Ultimately I had to improvise, so i duplicated the disco ball and parented a bunch of lights to it. Behold, the hell ball: I also set-up the lights for every single shot and did render tests of them all. Some are still a bit dark so I need to tweak settings, but the very last shot is basically how I want it to look (though maybe a bit pinker?) What I need to figure out next:
Render time currently ranges from 15 - 25 minutes, depending on number of characters Red shot # = shot i worked on
Please ignore shot 4...I need to redo it it's faster than I thought This week was multitask week! Friday we had a 4th year critique night, but only Julia and I showed up. We critiqued each other then had ramen. I continued looking for music. I subbed one in that I think works better than my current track, but here are the ones I found that might work. 4/5 of them are definitely free for use.
I screenshot the silhouettes of the three shots that were the "messiest"-- I tried pushing some back, pulling the camera back, playing with DOF, etc. But any advice to make it better is appreciated! As I'd been told to do lighting this week, I had to clean/finish up my set. I got rid of the placeholder booth and modelled + designed the actual thing. Here are the photos I used for reference. As you probably never see the interior, I just modeled the main characteristics, just in case. The material I had on the disco ball before wasn't extremely reflective and was more a frosted look. I fixed that. Scene render- pre-volumetric scattering Sidenote: For some reason, glass would not work on the props Andy made for me-- this happened during winter break but I'd assumed it was just a glitch from the file getting heavy. I deleted them out of the scene for now until I can get back and take another look. The main problem I ran into with volumetric scattering was that to get the optimal effect I wanted, every tutorial suggested using the Maya spotlight with MtoA. However, for some reason Maya lights would not work in my scene-- they not only did not render, but did not emit light at all. I tested it with volumetric scattering (as seen above) in a separate file and it was fine, so I'm not sure why it wouldn't work in my file. I decided to just go ahead using area lights and turned on the fog. I call this piece "When God Hits the Dance Floor." Next step was figuring out how to isolate it to certain lights. Every tutorial I found was either arnold 4 (in which there was literally just a checkbox, which was apparently taken out...why?) or didn't actually explain how to control it (thanks user guide). I played around with the settings myself throughout everything and by the end of it felt like a stupid fool; you set "Volume" to 0 on the ones you don't want and it's job done. Adjust the scatter, etc. of the other lights and you have strobes.* *To be fair, there was a setting at the bottom of each light under Extra Attributes about volumetric fog. You'd think that'd be it. But no. Next problem: No light bounce. I spent three hours on this to no avail. To be continued next time (I am so tired) (NOT A FULL-RENDER HENCE WHY IT'S GRAINY). This is the lack of reflection pre-testing out settings/tutorials-- I'd blended the chrome preset with some of my own custom adjustments This is after trying out the mirror settings and playing with various other settings (caustics, exit to background ,etc.) WHY. Now here is (almost) every single tutorial/forum I read/watched. Most did not help. Maya is dead to me.Sidenote: I watched some about the same thing just to make sure I wasn't insane that the maya lights weren't working. Also some were just redundant/click-aways so I did no inlude them.
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TL;DR Summary of the week: I wanted to animate but now I'm just tired and angry. To be continued.,This week was extremely frustrating as the more I worked on my film, I realized that it was no longer the film I sought to make and didn't feel genuine anymore-- it was telling a story I didn't want to tell and much of the new parts/direction sucked out the parts of my personality and things I was excited about that I'd originally put into it. I had to step away and consider things for a while before I finally decided I needed to return to my original structure, or else I couldn't call it my film anymore. I'm here to tell a joke, not a narrative; forcing one in for the sake of structure made everything so...dull. In other news, Laurel and Nasya took me to the Disco and it was a good time! Shots I worked on:Need to do:
Need to:
Plan for next week:
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April 2018
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